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FoosBall Tournament:

Friday November 20th at 5 PM

ScrollBar is pleased to announce the bi-annual FoosBall Tournament.
Join for the fun of it, and let your hard-earned effort and countless hours of training be well-known across ITU.
The winner will be awarded with drink tickets and punch cards from Scrollbar, and second place will also be awarded drink tickets.

19.11: ALL SPOTS TAKEN! Best of luck to our contestants

Sign up for FoosBall here

Your entry is confirmed when your name has been added to this page (being done daily).
For questions or changes: it@scrollbar.dk
Note: Foosball is the same as table football.

Current assigned teams

We dont need practice

Jakob Staugaard
Martin Tomi Rosenkrantz

Hold Kæft!

Kristian Nyegaard
Mathias Munk

Ægte Random

Morten Hammershoey
Emrah Kaya

Mario Bros.


Big Fat Tooba

Sebastian Pinto
Martin Dahl

Refoos to loose

Gustav Winberg
Rasmus Christensen

gol gol gol gol gol gol

Rasmus Jacobsen
Asger Hansen

The Terrible Two



Tournament form

The tournament is played as a double elimination. Winning a match will progress the team through the bracket. The first loss will drop the team to the lower bracket, while the second loss will drop the team out of the tournament. Each bracket will proceed until a winner is found. The loser of the winner bracket final will then play the winner of the lower bracket final, and the winner of that match will meet the winner of the upper bracket final in the grand final.


All games will be played on the italian foosball tables. We will be using the blue table sponsored by Netcompany as well as a new green table sponsored by Carlsberg. The games will be played on the table that is first available, with the exception of the upper bracket final and grand final that will be played on the Netcompany table.


A match consists of 1 game between two teams. The game is played until one side has 10 points or 20 minutes have passed, at which point the team with the most points is declared a winner. If the score is even after 20 minutes, the judge will call "sudden death" and the next team to score a point wins the game. For the grand final, a Best of 3 games is played, with a 1 game advantage to the winner of the upper bracket final.

Starting a match

Before a match, the judge performs a coin toss with each team picking a side. The winner choses either side of the table or to start with the ball. The opposing team is given the other option. For subsequent games (if any) in the same match, the teams switch side and the other team is given the first ball.


The ball is served by putting it at the feet of the midfield of the team that was last scored upon, also called "Loser's Ball", with the exception of the first ball that is decided by coin toss. Once both teams have declared themselves ready, the ball is in play and remains in play until either a goal is scored, a dead ball is declared or the ball is hit off the table. The only exception is if a rule says the ball is to be served "free for all", in which case it is dropped (without spinning or influencing the ball) into the hole at either side of the table and both teams can attempt to get it.


A point is scored when the ball enters the opposing team's goal. If it bounces back out, the goal still counts and the ball is picked up. The only exception is if the ball was fired by the midfield, in which case it does not count and the ball is served again, free for all. A ball must be actively shot by a non-midfield player figure to count - nudging and bouncing a ball shot by the midfield does not count.

Spinning rods

Only a single spin is allowed before and after the ball is hit. If multiple spins accur and the ball is hit, the opposing team is given the ball at the feet of the closest rod (midfield -> midfield, offense -> defense).

Dead ball

If a ball has completely stopped its motion and cannot be reached by any player figure, it is declared a "dead ball". If the ball is declared dead between the goal and the other teams offensive 3-man rod, it is given to the defense. If it is declared dead anywhere else, it is served, free for all.

Ball off the table

If the ball is shot off the table at any point, it is served again, free for all.

Holding the ball

A ball must shot or passed forward within 10 second of possession. Possession counts from the second the ball is within reach of a player figure. If the ball is shot, blocked and returned to the same player, the timer is reset. If the shot or pass is not made within the 10 seconds, the closest opposing rod takes possession of the ball. Note: This rule was made to make sure no team prolongs the game when ahead on score.

BeerPong Tournament

16.11: ALL SPOTS TAKEN! Best of luck to our contestants

Entry fee: 40,- DKK per team, discounted price for first pitcher for first game;
ScrollBar provides pitchers for the following games in the tournament. Fee is paid in the bar at Tournament Day.
Notice that there is 8 spots in total; first come first serve applies, so don't hesitate!
Your entry is confirmed when your name has been added to this page (being done daily).

Current assigned teams

Team Vi Har Ikke Sovet I Et År

Alex Bjørstorp
Mikkel Villebro




Jon # 420 "JetFuel" Laursen
Malte # BlazeIt SteelBeams

Team '2 guys 12 cups'

Rasmus "Money Shot" Kyster
Oliver "Hole in-one" Jensen

Team Ver$ace

Viktor Svendsen
Anders Ørnbo

Team Klam Nabo

Emil Hørning
Stig Killendahl

Flight in 12

Dom the Dominator
Mindy McKinzy

Team Ild 🔥

Oliver Wolter Nielsen
Martin Edvardsen


The Setup

Arrange six cups in a pyramid-like formation as the diagram shows on each side of a table. Fill each cup with the desired amount of beer. One pitcher of beer are used to fill all 12 cups.

General Gameplay

Beer Pong is played by teams of two in which each team takes turn throwing a ping pong ball into the other team’s cups. Once a ball lands in a cup, the cup is taken away and the opponent then drinks the contents of the cup. If both teammates hit cups, the balls are rolled back and they get to shoot both balls again. The team that successfully hits all of the opponent’s cups wins the game.

Deciding who goes first

The first shot is decided by “Eyes.” This is when a player from each team shoots the ball while maintaining eye contact with their opponent throughout their shot. If both players miss or both players make it, their partners now shoot. This goes on until one person makes it and their opponent does not. The hit cup is not removed; the ball is taken out and rolled back to the team that sank the shot.

Wrists Rule

When shooting players must keep their wrists behind the edge of the table. Breaking this rule results in the shot not counting. If the shot is made, the infracting player may step back and re-shoot the ball.


Twice per game, each team can request the cups to be rearranged at the start of their turn. This is known as re-racking, racking, or reforming. Racking may take place when you have remaining cups in the amount of 4, 3, or 2. If you get balls back after making 2 in a row, it is still considered your turn and you may not get a rack. If requested, Last cup may always be pulled back and centered

Bouncing / Swatting

If a ball hits the table and then goes into a cup (even by accident), the cup that the ball goes into is removed, as well as another cup of the defending player’s choice. If there are only 2 cups remaining, the bounce only counts as one cup, so it’s fairly useless to bounce on the last 2 cups….unless you’re simply trying to be a tough guy.

Fixing Cups

At any time in the game, a player may ask for the cups to be fixed. This is not to get confused with racking. This is simply putting the cups back to where they would have been had they not slid or been knocked out of position.

Fingering / Blowing

Neither fingering nor blowing count. This is due to the cheapness of the rule and the easiness of a player to blow out the ball, even after it has come into contact with the beer.

On Table Rollbacks

After shooting if the ball rolls back to the shooter without hitting the floor (you may also grab it mid-air), they can shoot it again behind the back. The shot counts as one cup if made.

NBA Jams On Fire Rule

After a player hits two cups in a row, he can call “heating up.” If he makes his third shot he can announce that he’s on fire and he shoots until he misses. If the player fails to announce that he’s heating up he cannot call on fire

Island Cup

Each player once per game can call a specific cup if it is not touching any other cup (singled out due to surrounding cups being hit, not from the cup sliding away from the other cups on a wet table). If the called cup is hit, the defending team pulls the hit cup along with an additional cup of their choosing. If the shooter calls a specific cup and hits another, the ball is pulled out and the unintentionally hit cup remains on the table.


After the last cup is hit each player from the losing team has a chance to hit the remaining cups. Each player shoots until they miss, the order in which this is done does not matter. If there are racks left over they may be used now. Once both players miss and there are remaining cups, the game is over. If the players manage to hit all remaining cups the game goes into a 3 cup overtime.


Three cups are placed back into a triangle shape and the would-have-been winners shoot first. There are no racks permitted on overtime, however the last cup may be pulled back / centered.